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1. Instant Battle feedback - in Feedback/Requests [original thread]
Arwen Bochs wrote: Spawning in front of three enemy dudes is not fun. That exactly, plus that one issue plaguing Battlefield 3's Close Quarters as well: Enemies spawning right behind you. Overall, not a fan of those simple death matches eithe...
- by Aelyth Styrk - at 2012.08.20 15:27:00
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2. EULA questions/mistakes? - in Feedback/Requests [original thread]
IMO it's just a generic wording translating to "Please don't leave the game somewhere where others might access it right away." In general this means, for PC betas, don't put it on a web server or somewhere, where people might access it without re...
- by Aelyth Styrk - at 2012.07.06 08:55:00
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3. [Request] - multiple - Language selection, ISK displayed in Skilloverview - in Feedback/Requests [original thread]
I second language selection. I'd like to play in English (esp. due to the "one universe" approach where most will use English for communication) without changing everything on my PS3 to English as well. I'm fluent in English, but I prefer having t...
- by Aelyth Styrk - at 2012.07.06 08:49:00
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4. (Feedback)Bunnyhopping Players - in Feedback/Requests [original thread]
Hit detection is fine, but people tend to just do it the EVE way (get close and orbit; then shoot) which is a bit odd for a shooter.
- by Aelyth Styrk - at 2012.07.01 16:54:00
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5. R2 and cycling through wepaons etc. - in Feedback/Requests [original thread]
To be honest, I'd prever having the right trigger for shooting, the left one for aiming. I still find myself hitting the triggers (L2/R2) over the shoulder buttons (L1/L2), cause I'm used to shoot with triggers. I've noticed it's swapped for move ...
- by Aelyth Styrk - at 2012.07.01 16:53:00
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